byte :: i8;
ubyte :: u8;

short :: i16;
ushort :: u16;

int :: i32;
uint :: u32;

long :: i64;
ulong :: u64;

// short_float :: f16;
float :: f32;
double :: f64;
long_double :: f128;

usize :: u64;

main :: () -> void {
  a := 'a';
  print_u64 (if a == 97 1 else 0);
};